Ship your game to Brazilian players.
ENYour game, in Brazilian Portuguese.
Native PT-BR localization for indie games and apps. We translate your strings, test them inside your build, and fix anything players flag for 30 days.
You see the quality on your own content before you pay anything.
Brazil is a big audience most indie games leave on the table
Brazilian players buy games, review them and stream them. Many skip a game that is only in English, and they say so in your reviews.
of Steam users run the client in Brazilian Portuguese, the 5th most used language on the platform (Steam Hardware & Software Survey, 2026).
to localize a typical 20,000-word indie game, including in-game testing.
of free fixes after launch for anything players report in Portuguese reviews.
Machine translation is close. Players notice the rest.
Five real strings from a typical indie game. Switch versions to see what a native review changes.
Indie-friendly pricing, in US dollars
Start small and risk-free. Most studios begin with the store page, then localize the full game once Brazilian wishlists start coming in.
Free sample
Your Steam store description, or up to 300 words from your game, translated by a native speaker.
Store Page Pack
Full Steam page, short description, tags, capsule text and your next patch notes. Pay after delivery.
Full localization
All in-game text with a shared glossary, native review, one round of revisions and 2 hours of in-game testing included. Delivered in your original file format.
LQA Pack (in-game testing)
Up to 10 hours playing your build to catch cut-off text, missing accents in fonts, wrong context and untranslated strings. Report with screenshots. Extra hours at $25.
Brazil Launch Retainer
Patch notes and updates translated as you ship, replies to Portuguese reviews, and a PT-BR channel on your Discord.
How a project runs
You send files, we send back the same files in Portuguese. You never have to read a word of PT-BR to know it is right.
Send your strings
CSV, JSON, XLSX, PO, or your engine's string tables (Unity, Unreal, Godot, GameMaker). A Steam key helps with context.
Approve the glossary
Character names, item and mechanic terms, tone, and what stays in English. Approved once.
Translate and review
AI drafts for speed; a native Brazilian reviews every line for meaning, humor and gamer slang.
Test in your build
Variables, tags and length limits are checked, then we play the key parts of your game in Portuguese.
Deliver and watch
Files in your format plus glossary and test report. We read your Portuguese reviews for 30 days and fix anything flagged.
What you can count on
Hiring a translator for a language you can't read takes trust. Here is how we earn it.
Quality you can check
The sample is your own content. Show it to a Brazilian player in your community before you decide.
Low risk on payment
Store Page Pack is paid after delivery. Larger projects are 50% upfront, 50% on delivery, by Wise, Payoneer or PayPal.
Deadlines in writing
Every project has a contract with scope, price and delivery date. If we are late, you get 10% off.
Updates without chasing
Progress notes every two or three days, and replies within 24 hours on business days.
Honest about AI
AI makes the first draft fast and affordable. Every line is then read and fixed by a native speaker, and tested in context.
Your text stays private
Unreleased content is never shared. Happy to sign your NDA before you send files.
Founding studio program
We are taking on our first three indie partners. Each gets the Store Page Pack free, in exchange for a credit line and an honest testimonial if you're happy with it.
Questions studios ask
Why not just use machine translation?
It gets you most of the way, and players notice the rest. Literal idioms, wrong gender agreement and terms that change from screen to screen are what trigger "bad translation" reviews. We keep the speed of AI and add a native review and in-game testing.
Which file formats do you work with?
CSV, TSV, JSON, XLSX, PO/POT, XLIFF, and string tables exported from Unity, Unreal, Godot or GameMaker. Variables like {0}, %s and markup tags are preserved and checked automatically.
What if my game's font has no Portuguese accents?
Common problem. We flag it early and suggest free fonts that support ç, ã, é and the rest, so nothing breaks on launch day.
How long does it take?
A Store Page Pack takes 2 to 3 days. A full game of around 20,000 words takes 5 to 8 business days, including testing. Patch notes are usually back within 24 hours.
How do I pay?
Invoices in USD or EUR, paid by Wise, Payoneer or PayPal. No subscription unless you choose the monthly retainer.
Do you do voice-over or dubbing?
Not at the moment. We focus on text: UI, dialogue, items, tutorials, store pages and marketing copy.
Get your free sample
Send your game's Steam link. Within 3 business days you get your store description in Brazilian Portuguese, yours to keep whether or not you hire us.
- Your game's Steam, itch.io or app store link
- Your planned launch or update date, if you have one